3D Rendering · San Francisco
3D Rendering in San Francisco
San Francisco spent twenty-five years not building at Candlestick Point. On 10 September 2026 it finally broke ground, 7,200 homes across 270 acres, with a first phase of 700 and roughly 314 of those affordable. It is not the only thing moving. Treasure Island opened its first residential building this summer. Excavation is underway on the UCSF life sciences block at Potrero Power Station. Balboa Reservoir has permits filed for 704 of its 1,100 homes.
What these have in common is the years between approval and a shovel. In a city where a project can sit entitled and unbuilt for a decade, the drawings that survive that wait are the ones that keep persuading people. That is a different job from selling a finished flat.
Who we are writing to
The practices doing most of this work are not the global names. They are twelve to forty person studios carrying two or three multifamily buildings at once, under a state streamlining regime that changed again this year with AB 130 and SB 79. They have a designer who can model but no one who can spend three days lighting an image, and a hearing date that does not move.
We also work with developers directly, usually where a project has to hold its funding case together across several phases. Both need the same thing: images that hold up under scrutiny.
Entitlement first, marketing second
Most rendering work sold into this market is sales imagery. San Francisco asks for something narrower first.
Under Planning Code Section 295, a project over 40 feet that could cast new shadow on Recreation and Park Department property needs a shadow analysis, and a complete submission is three things: shadow diagrams, shadow calculations, and a technical memorandum. Forty feet catches nearly every multifamily building in the city. Separately, anything under CEQA review may need the same work where a park or open space is involved.
That changes what accuracy means. Context massing has to be right rather than suggestive, sun angles have to be defensible, and the neighbouring building you approximated is the one somebody objects about. We build the surrounding block properly and keep the model in a state where a planner's question can be answered in a day rather than rebuilt from scratch.
The marketing images come later, off the same model.
Relevant work
Between June 2018 and 2022 we produced roughly 9,000 interior room models for Modsy, the virtual interior design service founded in San Francisco in 2015 and since acquired by Lennar. Four years of it, high volume and schedule sensitive, quality controlled to a single American visual standard across thousands of distinct rooms, and run the whole time across the same twelve and a half hours this page describes below.
That is interiors at scale rather than a tower on Market Street, so it proves a particular thing: that work leaving Mumbai can hold an American eye for years at a stretch without drifting. The images below are architectural work of the type this page is about, from India, captioned with their real cities.
Working across twelve and a half hours
The gap is 12 hours 30 minutes until 1 November, when Pacific time returns to standard and it becomes 13 hours 30 minutes.
In practice that means comments sent at the end of a San Francisco day are worked on overnight and waiting before the next one starts. For live conversation the usable window is 8:00 to 9:30 Pacific, which is 20:30 to 22:00 in Mumbai, and the last bookable slot moves to 8:30 Pacific when the clocks change in November. We hold that slot rather than pretending the whole day overlaps.
Invoicing is in US dollars by default. Milestones run 50, 25 and 25. Files are delivered at print resolution.
San Francisco questions
Can you produce visuals to San Francisco Planning Commission standards?
How does a 12.5 hour time difference actually work?
Have you worked on San Francisco projects before?
Can you match an existing streetscape for a hearing package?
What does a San Francisco project cost?
The studio
256 GRAYS has worked in interior architecture and 3D visualisation since 1999, from Mumbai, for clients across six continents. The practice is principal-led: Hasnain Sikandar sees every project, and the person you brief is the person who does the work. That is a deliberate limit on how much we take on, and it is the reason the work is consistent.
We are a registered LLP, 256 GRAYS STUDIO LLP, which matters more than it sounds when an overseas client is deciding whether to send drawings to a studio they have not met.
Software and pipeline
Modelling and scene assembly in 3ds Max, rendered in Chaos V-Ray or Corona depending on what the project needs. Both are production renderers from the same house, and the choice is made per project rather than by habit: one suits controlled architectural exteriors and daylight studies, the other suits interiors where the light is doing most of the work.
We take DWG, RVT, SKP and IFC, and we would rather work from your model than rebuild it, because rebuilding is where errors enter.
How a project runs
Brief and fee agreed in writing before anything starts. Grey-scale camera tests for approval, so composition is settled before time goes into materials and light. Draft images for comment. Two rounds of revisions inside the fee, with further rounds quoted rather than absorbed silently. Final delivery at agreed resolution.
Milestones are 50 percent to start, 25 percent at draft, 25 percent on delivery. Invoicing in US dollars by default.
Source files are not part of the standard deliverable. If you want the scene released after the project closes, it is quoted separately at that point.
Confidentiality and ownership
We sign your NDA. If you do not have one, we will send ours. Copyright in the finished images transfers to you on final payment, including for marketing, planning submissions and press. We do not publish work from a live project without written permission, and we do not use client work in advertising without asking first. Unbuilt and pre-launch projects stay off the site entirely until you say otherwise.
Start a project
Send drawings, a rough image count and the date it has to be in front of somebody. You will get a fixed quote and a schedule, usually within one working day.